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Gathering Assets

This walkthrough needs one download, containing everything not already shipped with the editor:

classical-piano-walkthrough-assets.zip

It bundles:

  • Piano samples — the sound source for the piano voice, covered in detail below. The same folder also includes the damper and pedal noise samples used later, in Sound Design (Pass 2), to add mechanical realism.
  • Reverb IR sample — a single impulse response used for the instrument’s global reverb, covered in detail below.
  • Custom assets — the background art and control graphics used in UI: Static Layout, plus any ready-made processor presets used in sound design.

Download it and unpack it wherever you like on disk — the exact location doesn’t matter yet. Where it matters is covered next, when the project itself gets created.

The piano voice is built on the Salamander Grand Piano, a freely licensed multisample of a Yamaha C5 grand recorded by Alexander Holm, included in the asset bundle above as individual WAV files.

Unpacked piano samples folder, showing individual WAV files under Piano samples/

The instrument’s global reverb is a convolution reverb, built around a single impulse-response (IR) recording rather than an algorithmic simulation. This walkthrough uses an IR of a classic EMT-140 plate reverb unit, included in the asset bundle above as emt_140_bright_2.wav.

Open the Editor. The launch screen greets you with a list of recently opened projects and a button to start a new one.

Editor launch screen with no project open

Click Create New Project, then pick a folder and a name in the file dialog.

Keep the project folder separate from the assets folder. Wherever you choose to create the project, make sure it’s a different location from wherever the asset bundle was unpacked above. The two folders have no relationship on disk — nothing gets pulled into a project by being copied nearby. Every asset is added explicitly, one import step at a time, starting in the next section. Keeping the folders apart from the start avoids the temptation to drop raw files straight into the project tree instead of importing them properly.

This walkthrough uses classical-piano as the project name, but the name is arbitrary — use whatever you like.

Once the project is created, the editor launches the standalone plugin automatically and shows the new project’s minimal default structure.

New project's minimal structure, standalone plugin running alongside

In the project file tree, expand assets and right-click the samples folder. Choose Import audio file(s).

Right-clicking the samples folder to start the import

A dialog opens asking whether to import individual files or an entire folder.

Import audio dialog, offering a choice between individual files and a whole folder

Choose the whole-folder option and point it at the Piano samples folder unpacked from the asset bundle earlier. With 16 velocity layers spread across the keyboard — plus the damper and pedal noise samples bundled in the same folder — that’s a large number of individual WAV files — importing the whole folder in one pass avoids selecting them one by one.

All the samples are now available as project assets, ready to be mapped onto the keyboard in the next chapter. Only the sustain samples are mapped there; the damper and pedal noise samples stay unused until Sound Design (Pass 2).

In the project file tree, expand assets and right-click the impulse_responses folder. This time, choose Import single file — the reverb only needs the one WAV file downloaded above, not a whole folder. Pick emt_140_bright_2.wav, found in the IR samples folder of the unpacked asset bundle, in the file dialog.

The IR sample is now available as a project asset. How it gets used by the convolution reverb is covered in Sound Design (Pass 1).

The asset bundle downloaded at the start of this chapter also contains an Images folder, needed for UI: Static Layout. Import it now, the same way as in the 303 walkthrough.

In the project file tree, expand assets and right-click the images folder. Choose Import image(s).

Right-clicking the images folder to start the import

The image import dialog opens.

Image import dialog

Click Add image(s) and navigate to the unpacked asset bundle, into its Images folder. Select every file in it — there’s no other file type mixed in here to leave out — and confirm the selection.

One of the images is a phase bitmap (a filmstrip). Unlike the 303 walkthrough, no manual configuration is needed for it here — orientation and frame count are already correct as supplied. Click OK to finish the import.

  • Import the custom processor presets